Windows Phone Mobile VR (Stereoscopic Rendering + Lens Distortion in Unity 3D)
As mentioned in the previous post Windows Phone Mobile VR (Gyro Head Tracking in Unity3D) I will look at stereoscopic rendering and removing the lens distort...
As mentioned in the previous post Windows Phone Mobile VR (Gyro Head Tracking in Unity3D) I will look at stereoscopic rendering and removing the lens distort...
I have been following the progression of ASP.NET in particular in relation to the changes made for ASP.NET 5. I’m going to take a look under the cove...
Mobile VR Recently I have been tracking the surge in interest in virtual reality and things certainly seem to have moved on in the last 20 years! Having expe...
A recording from a recent talk with Mike Taulty at NDC LONDON 2014 Content and demos, including: Intro to the Kinect v2 for Windows Hardware and SDK...
I have received a few questions recently about detecting Kinect custom gestures in Unity 3D and it seems that there are a few issues with getting this up a...
Following on from my previous post where I showed how easy it is to interact with Kinect data inside the unity 3D environment I wondered how I might manipu...
After installing the Kinect v2 SDK from here http://www.microsoft.com/en-us/download/details.aspx?id=44561 you can also download the supporting Unity 3D pl...
OpenFrameworks I am in the process of reviewing various frameworks for visualising my Kinect windows store apps because prototyping ideas Direct3D is a bit l...