Giving my avatar a face, and a body that talks
My Ready Player Me avatar couldn’t smile, blink or open its mouth. Transferring 72 blend shapes in Blender, lip sync from audio, then a body that breathes, s...
My Ready Player Me avatar couldn’t smile, blink or open its mouth. Transferring 72 blend shapes in Blender, lip sync from audio, then a body that breathes, s...
A LiveKit voice agent that sends emotion, gaze, gestures and listening cues alongside its voice, so any device can act them out. How it works, and how to get...
At re:Invent 2024 I presented a MetaHuman avatar you could talk to. It could move its lips, but it had no emotions and no gestures. Part 1 of a three-part se...
I recently gave a talk at the London Tech Summit 2022 on my thoughts around metaverse technology and more specifically, the Industrial Metaverse. It has been...
What’s the first thing that anyone creating any enterprise app will need to work out?
I recently required the functionality of creating a single, persistent local spatial anchor on HoloLens2. The purpose is to provide stability and a persistent
It is not uncommon that a Mixed Reality experience requires more user guidance than traditional applications; partially because the user may not be familiar ...
Each time I wanted to create a HoloLens 2 Unreal Engine project I found myself recreating a blank level, setting up a GameMode and configuring the project. L...