glTF & DirectX
As we begin to witness the ascent of mixed reality into the next generation primary human-computer interaction environment it’s not entirely unreasonable to ...
As we begin to witness the ascent of mixed reality into the next generation primary human-computer interaction environment it’s not entirely unreasonable to ...
Just a quick post as I am looking at a useful Nuget package Microsoft.GLTF.cpp and wanted to note down my quick experiment with it. For an unrelated project ...
The app consists of an angry, red ant that you can size and position using components recently added to the Mixed Reality Toolkit for Unity. These include a ...
Did you know that there is an API that you can call which will accept as input an audio stream, say from a microphone, that will translate any spoken sentenc...
I guessed that sooner or later I’m going to want to need to access Microsoft Graph APIs from a HoloLens and I was writing some similar code for a different e...
The 3D industry has been lacking a ubiquitous, standard file format for scene description. Many years ago I worked on a project involving creating camera mot...
In order to make the architecture from the first Holograms Catalogue post actually usable we’ll need a real cloud catalogue to retrieve the 3D models from. I...
Shared Holograms Catalogue. I’ve decided to break this post up into separate topics as when I got into this I realised there are a number of natural sections...