Avateering with Kinect V2 – Joint Orientations
For my own learning I wanted to understand the process of using the Kinect V2 to drive the real-time movement of a character made in 3D modelling software. T...
For my own learning I wanted to understand the process of using the Kinect V2 to drive the real-time movement of a character made in 3D modelling software. T...
In my previous post I showed how to get an environment set up with Openframeworks and Kinect V2.0 for Windows Store. I’d like to elaborate on that a little...
With the recent announcements at GDC2015 from Unity about their new licensing model I thought I would update my Kinect and Unity3d post as now a pro Unity li...
I started with Git about three years ago and have used it on and off ever since and it has slowly become my version management system of choice. It can be fr...
Originally I developed this icon tool to help people to quickly build windows store and windows phone apps using the Web Application Template which is a to...
For the older Kinect v1.0 there was a sample included with the Kinect SDK which provided browser compatibility. The general idea is that the Kinect SDK can b...
C++ has long been a great option for cross-platform mobile development particularly in the cases where you might have an existing C++ codebase or you have ce...
Love that you can create a hosted website from the command line with a few simple commands: azure site create --git fromCmdLine copy con index.html <!D...